Welcome to the exciting world of animations in Flutter! Animations are what transform a static application into a dynamic and engaging experience for your users. They guide attention, provide feedback, and create a sense of polish and professionalism. In this section, we'll demystify the core concepts that power Flutter's animation system, breaking them down into digestible building blocks.
At its heart, Flutter's animation system is built upon a few fundamental concepts: Tickers, Animation Controllers, Tweens, and Animated Widgets. Understanding how these pieces work together is key to creating stunning visual effects.
Think of a Ticker as the metronome of your animation. It's an object that calls a listener function at a regular interval, typically 60 times per second (or whatever the screen's refresh rate is). Each call to the listener signifies a new 'frame' in your animation. Without a Ticker, your animation wouldn't know when to update.
Flutter widgets that need to animate typically require a Ticker. This is often handled for you by stateful widgets that mix in the SingleTickerProviderStateMixin or TickerProviderStateMixin.
class MyAnimatedWidget extends StatefulWidget {
@override
_MyAnimatedWidgetState createState() => _MyAnimatedWidgetState();
}
class _MyAnimatedWidgetState extends State<MyAnimatedWidget> with SingleTickerProviderStateMixin {
// ... rest of the state
}The AnimationController is your primary tool for managing an animation. It's responsible for driving an animation through a range of values over a specified duration. It acts as the 'conductor' for your animation, telling it when to start, stop, reverse, and what its current progress is.
An AnimationController needs a Ticker to function. It produces a value between 0.0 and 1.0 that represents the animation's progress. You can then use this progress value to calculate intermediate states for your animated properties.