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Chapter
Chapter 6: Loading External Assets: Models and Textures
Importing 3D models from external files (like glTF) and applying image textures to create more complex and detailed objects.
- 01
Introduction to External Assets
- 02
Loading 3D Models
- 03
Understanding Model Formats (GLTF/GLB, OBJ, FBX)
- 04
Using the GLTFLoader
- 05
Loading Textures
- 06
Texture Mapping and UV Coordinates
- 07
Using the TextureLoader
- 08
Applying Textures to Materials
- 09
Loading Multiple Assets
- 10
Handling Loading Errors and Progress
- 11
Optimization and Best Practices
- 12
Chapter Summary and Next Steps