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Chapter
Importing 3D models from external files (like glTF) and applying image textures to create more complex and detailed objects.
Introduction to External Assets
Loading 3D Models
Understanding Model Formats (GLTF/GLB, OBJ, FBX)
Using the GLTFLoader
Loading Textures
Texture Mapping and UV Coordinates
Using the TextureLoader
Applying Textures to Materials
Loading Multiple Assets
Handling Loading Errors and Progress
Optimization and Best Practices
Chapter Summary and Next Steps