In the world of 3D graphics, materials are just as important as the shapes they adorn. They dictate how light interacts with a surface, influencing its color, shininess, transparency, and overall appearance. Three.js offers a variety of material types, each designed for different visual effects and performance characteristics. Understanding these materials is key to bringing your 3D objects to life.
The most fundamental material in Three.js is MeshBasicMaterial. As its name suggests, it's a simple material that is not affected by light. This makes it ideal for solid colors, wireframes, or when you need to display objects in a way that ignores lighting calculations, perhaps for UI elements or diagnostic purposes.
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });MeshLambertMaterial is a step up from MeshBasicMaterial. It simulates a diffused, matte surface. This means it scatters light evenly in all directions, so the surface appears the same no matter the viewing angle. It's a good choice for objects that don't have a strong specular highlight, like paper or unpolished stone.
const material = new THREE.MeshLambertMaterial({ color: 0xff0000, transparent: true, opacity: 0.7 });When you want to add shininess and specular highlights to your objects, MeshPhongMaterial is the way to go. This material simulates a shiny surface, like polished metal or plastic, by calculating specular reflections. It accounts for the intensity and color of the light source, as well as a shininess property on the material itself.
const material = new THREE.MeshPhongMaterial({ color: 0x0000ff, specular: 0xffffff, shininess: 50 });For physically based rendering (PBR) and more realistic materials, MeshStandardMaterial is the modern standard. It uses a physically plausible lighting model, meaning it reacts to light in a way that closely mimics real-world materials. It offers properties like metalness and roughness to control the material's surface characteristics.