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Chapter
Understanding the core components of any Three.js experience: the scene to hold objects, the camera to view it, and the renderer to draw it on the screen.
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2.1 The Essential Trio: Scene, Camera, and Renderer
2.2 Understanding the Scene: Where Objects Live
2.3 The Camera's Perspective: Looking at Your World
2.4 The Renderer: Bringing Your Scene to Life
2.5 Putting It All Together: Your First Three.js Setup