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Chapter
Chapter 5: Interactivity: Responding to User Input
Making your 3D scenes interactive by handling mouse clicks, keyboard presses, and touch events to control objects and camera movement.
- 01
Understanding User Input and Events
- 02
Mouse and Touch Interactions: Clicking, Dragging, and Gestures
- 03
Keyboard Navigation and Controls
- 04
Implementing Event Listeners in Three.js
- 05
Raycasting for Object Selection and Interaction
- 06
Creating Interactive Camera Controls: Orbit, Pan, and Zoom
- 07
Animating Objects Based on User Input
- 08
Advanced Interactivity: Dragging and Dropping 3D Objects
- 09
Handling Multiple Input Devices and Touch Events
- 10
Best Practices for Responsive and Accessible Interactivity