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Chapter
Making your 3D scenes interactive by handling mouse clicks, keyboard presses, and touch events to control objects and camera movement.
Understanding User Input and Events
Mouse and Touch Interactions: Clicking, Dragging, and Gestures
Keyboard Navigation and Controls
Implementing Event Listeners in Three.js
Raycasting for Object Selection and Interaction
Creating Interactive Camera Controls: Orbit, Pan, and Zoom
Animating Objects Based on User Input
Advanced Interactivity: Dragging and Dropping 3D Objects
Handling Multiple Input Devices and Touch Events
Best Practices for Responsive and Accessible Interactivity