- 01
Chapter 1: Welcome to the 3D Web!
An introduction to the world of 3D on the web, what Three.js is, and why it's a powerful tool for creators. Setting up your development environment.
- 02
Chapter 2: The Foundation: Scenes, Cameras, and Renderers
Understanding the core components of any Three.js experience: the scene to hold objects, the camera to view it, and the renderer to draw it on the screen.
- 03
Chapter 3: Building Blocks: Geometries and Materials
Learning how to create basic 3D shapes (geometries) and give them visual properties (materials) like color, texture, and reflectivity.
- 04
Chapter 4: Bringing it to Life: Lighting and Shadows
Exploring different types of lights to illuminate your scene and techniques for casting realistic shadows to add depth and realism.
